The dragon has been designed numerous times.
These are some of the early stage sketches, to find ‘our own’ dragon design.

Detail design of the dragon’s head to ensure the 3D team could model it accurately.

Styleframes were carefully crafted to be used as reference for the rendering stage.

The dragon’s action was designed to be played on a loop and we developed these boards to help the animators with the blocking.

Thanks to Mathew Gibson, Adam Coglan, Daniel Peppe @Meanred and Eduarda Lima.

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